07:03 < IronPeter> hi.
07:04 < IronPeter> I have stable vertex and fragment processing on RSX. Both in
big and little endiannes.
07:04 < darktama> what was the fix?
07:05 < IronPeter> the data for frag progs must be prepared in ths next way: to
words in dword must be swapped.
So darktama put the code into the DDX for nv40 composite on powerpc which we had disabled and I tested it on getting home this evening and it worked!!
So I added code to Mesa to do the same thing for nv40 fragment programs, and gears suddenly got all its colors!!!
Bigups to the PS3 RSX project who despite the best attempts of the hypervisor are getting some basic 3D stuff going on the PS3 nvidia chip :-)