February 8th, 2005


kernel stuff, and ATI_fragment_shader

Merged Erics drm fix for radeon towards Linus, hopefully it makes it into 2.6.11.

Fixed a couple of issues in ATI_fragment_shader, the textures are still not enabling properly or being bound to the correct texture unit by the looks of it...
doom3 starts and looks exactly like my test app when I add the doom3 fragment shader to it :-)
shouldn't be much more to it I hope...

test machine crashed hard again, so rules out preemptive kernel being the issue more than likely, start it runnign again with TCL turned off.